This style of Poker is very snuffed in the
Caribbean and on board boats of cruising, each player plays against
the croupier and not against the other players. At Caribbean
Poker you place a "handle" (first setting), receive your charts and
decide then if you want to continue the play. If you misé and
that the charts of the croupier at least contain a king and an ace,
your play will be compared with that of the croupier. If you
gain, the profits will be given according to your play. For more
information on the profits, you with the Gains section refer below.
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The player begins the part while placing his
setting on the table of Poker. To begin a part, place a "handle"
on space reserved for this purpose (registered handle) on the table of
play.
After having placed your "handle", you will receive 5 charts.
The croupier will receive also 5 charts of which a discovery.
At this time, the player decides to follow if it thinks that it
will gain or to lie down if it thinks that these charts are not good.
If the player decides to lie down his setting "handle" is lost.
If the player decides to follow, it must twice place another
setting equal to the first and the plays are compared.
The croupier turns over then these charts and there are two
possibilities: either the croupier known as "is qualified" or it
is not it. If the croupier does not have a combination King-Have
or a better combination in his play, it is not qualified. (In
other words, the croupier must have at least a pair if it does not
have a King and an Ace.) If the croupier is not qualified, the
profits will be 1 against 1 on your "handle" and your setting will be
reassigned. If the croupier is qualified, its score will be
compared with your. If the score of the croupier is better than
yours, you lose your "handle" and your setting. If your play and
that of the croupier are equal, there is no profit or of loss.
If your score is better than that of the croupier, you will
touch your "handle" (1 against) more one profit on your setting
according to your play (see Gain section below). If the player
and the croupier have the same score (for example a pair), then the
winner will be that which has the strongest combination. If the
croupier has a pair, for example servant, servant, 10, 6 and 5 and the
player has a pair servant, servant, 10, 8 and 5, then the player
gains. Your initial "handle" and the additional profits will be
posted in two distinct piles of tokens.
The classification of the combinations in Caribbean poker
corresponds to the standard classification of the combinations of the
poker, they are listed weaker at the height below.
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