Craps
The basic idea behind Craps is to establish a number called "Not" and to launch the dice to reach the "Point" before launching one 7 (Craps). Only numbers 4, 5, 6, 8, 9, or 10 can be indicated like a "Point" and all the others launched on the die have significances according to their launched (before or after a Point is drawn up).
General instructionsClick on the token in porte-monnaie (beside the button throw) to select the token. Click with the left button of your mouse on the zone of the table to put the token at the setting. Click with the right button of your mouse on a setting to remove it. Click on the Lancer button as soon as it is active to launch the dice. To activate the Lancer button you must place at least a setting.
Stages of playFirst Stage as long as a Point was not drawn up.
Second Stage after the establishment of a point, until the point or the 7 left.
To draw up a Point, the player must draw one 4,5,6,8,9 or 10.
Types of SettingsThere are 25 types of settings:
Put of Master key
Placed during the First Stage. Cannot be
withdrawn.
On the First Stage, it is paid to 1:1 if numbers 7,11 leave and
loses if numbers 2,3,12 leave.
On the Second, it is paid to 1:1 if the point leaves and loses
if the 7 fate.
Put of Master key on the Probabilities
Placed during the Second Stage. The maximum
amount is 2*(Mise of Master key). It can be withdrawn
constantly. If the point leaves, it is paid 2:1 out of 4,10, 3:2
out of 5,9, 6:5 out of 6,8)
. It loses if the 7 fate.
Do not pass
Placed during the First Stage. It cannot be
withdrawn.
On the first Stage, it is paid to 1:1 out of 2,3 and 2 times the
setting on 12 (turned over money) and it lose on 7,11. On the
Second Stage, it is paid to 1:1 out of 7 and it loses if the point
leaves.
Do not pass on the Probabilities
Placed during the Second Stage. The maximum
amount is of 2*(Ne Passe Not). It can be withdrawn constantly.
It is paid on 7 (1:2 if the point is 4,10, 2:3 if the point is
5,9, and 5:6 if 6,8).
It loses if the point leaves.
Setting of Arrival
Placed during the Second Stage, If there is a
"Setting of Master key".
If a point leaves, the amount is placed on the corresponding
"Point of Arrival".
It is paid to 1:1 out of 7,11.
It loses on 2,3,12.
Not Arrival (4,5,6,8,9,10)
Placed automatically when the point leaves and
that the "Setting of Arrival" is made. It cannot be withdrawn.
It is paid to 1:1 if the point corresponding leaves.
It loses on 7.
Setting of Arrival on the Probabilities (4,5,6,8,9,10)
Placed on a "Point of Arrival" established.
The maximum amount is of 2*(Mise of Point of Arrival).
It can be withdrawn constantly. It is paid to 2:1 out of
4,10, 3:2 out of 5,9, 6:5 out of 6,8.
It loses on 7.
The Setting of Not Come
Placed during the Second Stage, if it A "Does not
pass there".
If the point leaves, assembling it placed on the "Point of Not
Come" corresponding.
It is paid to 1:1 out of 2,3 and twice the setting on 12.
It loses on 7,11.
Not Not come
Placed automatically when the point leaves and a
setting of Not Come was made. It cannot be withdrawn.
It is paid to 1:1 out of 7.
It loses if the point corresponding leaves.
Not Come on the Probabilities (4,5,6,8,9,10)
Placed on a "Point of Not Come" drawn up.
The maximum amount of 2*(Mise of "Point of Not Came").
It can be withdrawn constantly. It is paid on 7
(1:2 so "of Not Not come" are the 4,10, 2:3 if 5,9, 5:6
if 6,8).
It loses if the point corresponding leaves.
Gaining Setting (4,5,6,8,9,10)
Placed during the Second Stage. It can be
withdrawn constantly.
It is withdrawn automatically if the drawn up point leaves.
It is paid if the corresponding point leaves to (9:5 out of
4,10, 7:5 out of 5,9, 7:6 out of 6,8).
It loses on 7.
Large 6
Placed constantly. It can be withdrawn
constantly.
It is paid has 1:1 out of 6.
It loses on 7.
Large 8
Placed constantly. It can be withdrawn
constantly.
It is paid has 1:1 out of 8.
It loses on 7.
4 Deep
Placed constantly. It can be withdrawn
constantly.
It is paid to 7:1 on double 2 (2-2).
It loses on 7 and 4 (3-1).
6 Deep
Placed constantly. It can be withdrawn
constantly.
It is paid to 9:1 on double 3 (3-3).
It loses on 7 and 6 (5-1, 4-2). 8 Deep
Placed constantly. It can be withdrawn
constantly.
It is paid to 9:1 on double 4 (4-4).
It loses on 7 and 8 (6-2, 5-3).
10 Deep
Placed constantly. It can be withdrawn
constantly.
It is paid to 7:1 on double 5 (5-5).
It loses on 7 and 10 (6-4).
Setting of Field
Placed constantly. Setting on the result of
the following throw.
It is paid to 1:1 out of 3,4,9,10,11 and 2:1 out of 2,12.
It loses on 5,6,7,8.
Craps Two
Placed constantly. Setting on the result of
the following throw.
It is paid to 30:1 out of 1-1.
It loses on any other number.
Combination 1-2
Placed constantly. Setting on the result of
the following throw.
It is paid at 15:1 out of 2-1.
It loses on any other number.
Eleven
Placed constantly. Setting on the result of
the following throw.
It is paid at 15:1 out of 6-5.
It loses on any other number.
Craps Twelve
Placed constantly. Setting on the result of
the following throw.
It is paid to 30:1 out of 6-6.
It loses on any other number.
All Seven
Placed constantly. Setting on the result of
the following throw.
It is paid to 4:1 out of 7.
It loses on any other number.
Horn
Placed constantly. Setting on the result of
the following throw.
It is paid to 7:2 over 2,3,12 and 15:2 out of 11.
It loses on any other number.
Unspecified Craps
Placed constantly. Setting on the result of
the following throw.
It is paid to 7:1 out of 2,3,12 (those are Craps!).
It loses on any other number.
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