Roulette
The Roulette (caster) is a play implying a marked wheel of
numbers from 1 to 36 and numbers 0 and 00. A white ball is
launched on the wheel and lorque that it loses its speed it falls into
a box containing a number. On all the figures between 1 and 36,
the half of the figures is red and the other is black. Two
numbers 0 and 00 are green. The goal of the play is to guess in
front of which figure the ball will finish its way. You place
your settings on the table very depend on the result which you believe
to obtain.
There is a multitude in manners of betting with the caster.
You can place the amount of money and the number of settings
that you to wish, with the proviso of not exceeding the limit allowed
the table of play. There should also be a place or the last
drawn numbers are posted. One of the theories says that if a
number did not leave since an end of times, it is time to guarantee on
this number. But it is only seldom the case. Here what a
table of standard caster resembles.
You must deposit your settings on the table in the area or you
wish miser. There are 2 types of setting:
There are 6 interior kinds of settings which one
can make. We call these last settings interiors because they
take place inside the table, i.e. on the numbers.
1) Simple
You bet on a number which you believe gaining.
You deposit your token in full medium of the number. The
setting is carried out on all the numbers, including the 0 and the 00,
by depositing the token in full center of the number. If your
figure is drawn, the payment gives of the 35 per 1.
2) The Duet
Split bets represents a setting of 2 numbers. For
éffectuer this setting, you must deposit the token with horse on the
line between the 2 numbers on which you wish miser. If your
figure is drawn, the payment gives of the 17 per 1.
3) the trio
This type of setting represents a setting on 3 digits.
If one of these 3 numbers left, you to gain 11 times your
setting. Deposit simply your token on the external line opposite
the numbers which you guarantee.
4) Setting of corner
The setting in corner is a setting of 4 numbers.
Your profit will be of 8 times your setting if one of these 4
numbers is drawn. Put your token at the intersection of 4
numbers and the plays are made.
5) 5 Digits
There is only that one manner of carrying out this
setting and it is to deposit the token above number 2 and between the
00 and the 0 on the line. The profit will be 6 per 1, but it is
very difficult to win this bet.
6) 6 Digits
This bet can pay you of the 5 per 1. Place your
setting at the intersection between 2 lines and you hope.
The external settings take place on the green part
of the table, outside the chifrée zone. These settings are much
simpler than the settings internes.Pour the settings extenres, numbers
0 and 00 are never gaining for the player.
1) Par or Odd
Deposit your token in the zone par or in the zone odd
and if the drawn figure is the 2 and you misé even, you gain 1 time
your setting.
2) Red or Black
Same principle, but this time for the red or black.
You can gain 1 time your setting.
3) Top or Low
There are two external boxes on the tables, one marked 1
to 18 and the other marked 19 to 36. Put your token on one of
the 2 boxes and if your number is between these 2 terminals, you gain
your setting.
4) the dozen
Misez on one of the 3 dozen, 1-12, 13-24 or 25-36.
If one of your numbers is included in the dozen which you misé,
you gain of the 2 per 1.
5) Setting of column
Deposit your setting on zone 2 per 1 on the table of
setting and if the drawn figure is in this column, you still gain of
the 2 per 1.
| Setting | Profits |
| Simple | 35-1 |
| Duet | 17-1 |
| Trio | 11-1 |
| Setting of corner | 8-1 |
| 5 digits | 6-1 |
| 6 digits | 5-1 |
| The dozen | 2-1 |
| Setting of column | 2-1 |
| Pair or Odd | 1-1 |
| Red or Black | 1-1 |
| High or Low | 1-1 |
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